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Posts Tagged ‘Mono’

Unity3D, MonoTouch and Flash CS5 to be banned from iPhone/iPad’s Ecosystem

Friday, April 9th, 2010

Up until now a few solutions existed if you wanted to avoid C/Objective C to code for the iPhone and specially to achieve some code portability/compatibility with other platforms. Examples of those solutions are Unity3D, Flash CS5, MonoTouch, HaXe and other static-compiters or trans-compilers like XMLVM. As reported by several sources (e.g. this Engadget article) […]


AdSense reports in a Gadget (iGoogle and Wave)

Tuesday, October 27th, 2009

I got tired of visiting the AdSense page all the time, well from time to time. I already have done an iPhone app so now I created a iGoogle gadget to display the most important stats and also a chart! So, with the help of Mono I was able to have everything setup and tested […]


Mono Strange Behaviour (Bug!)

Friday, October 23rd, 2009

Lately I’ve been doing a lot of ASP.Net code developed on VS.Net and IIS and deployed (via a cool subversion hook I might add) to my server running mod_mono on Fedora. Usually there aren’t many issue except for the occasional OS specific thing. But today I’ve hit not 1 but 2 hard to figure problems. […]


An introduction to game physics with Chipmunk

Wednesday, May 6th, 2009

During the past week I’ve been writing a tutorial about Chipmunk, a physics engine very popular among 2D games. The article’s focus is mainly for the iPhone but the Chipmunk code itself is portable to any platform because it’s pure C. I’m thinking about giving the new preview of Monodevelop for OS X release a […]


Longest Common Subsequence – Diff Algortithm in C#

Monday, November 10th, 2008

How does diff/patch work? When I first started to do research on this problem I had no idea about the complexity of the math involved and the lack of C# examples around. It turns out that finding the right resources can make life easier, and in the end the Wikipedia entry and this screencast did […]


Hashing Big Files With Style (Getting A Progress Status)

Monday, August 25th, 2008

I wanted to hash a lot of files and soon I found how painful it was not knowing how much time it would take because some of the files were huge. I also soon found out there is no support for this on Mono but luck smiled upon me when I found HashAlgorithm.TransformBlock and HashAlgorithm.TransformFinalBlock. […]