Posts Tagged ‘Mono’
Friday, April 9th, 2010
Up until now a few solutions existed if you wanted to avoid C/Objective C to code for the iPhone and specially to achieve some code portability/compatibility with other platforms. Examples of those solutions are Unity3D, Flash CS5, MonoTouch, HaXe and other static-compiters or trans-compilers like XMLVM. As reported by several sources (e.g. this Engadget article) […]
Tags: Apple, flash, Mono, monotouch, unity3d
Posted in .Net, Apple, Cocoa, Game Development, Games, iPhone, Mono, Monologue, Objective C, Physics | 15 Comments »
Tuesday, October 27th, 2009
I got tired of visiting the AdSense page all the time, well from time to time. I already have done an iPhone app so now I created a iGoogle gadget to display the most important stats and also a chart! So, with the help of Mono I was able to have everything setup and tested […]
Tags: AdSense, gadget, Google, Mono
Posted in .Net, ASP.Net, Cocoa, Featured, Mono, Monologue | No Comments »
Friday, October 23rd, 2009
Lately I’ve been doing a lot of ASP.Net code developed on VS.Net and IIS and deployed (via a cool subversion hook I might add) to my server running mod_mono on Fedora. Usually there aren’t many issue except for the occasional OS specific thing. But today I’ve hit not 1 but 2 hard to figure problems. […]
Tags: bug, Mono, WebClient
Posted in ASP.Net, Mono, Monologue | 12 Comments »
Wednesday, May 6th, 2009
During the past week I’ve been writing a tutorial about Chipmunk, a physics engine very popular among 2D games. The article’s focus is mainly for the iPhone but the Chipmunk code itself is portable to any platform because it’s pure C. I’m thinking about giving the new preview of Monodevelop for OS X release a […]
Tags: Article, Chipmunk, Game Development, iPhone, Mono, Monodelop, Tutorial
Posted in Apple, Cocoa, Featured, Game Development, Games, I'm an Idiot, iPhone, Monologue, Objective C, Physics | 7 Comments »
Monday, November 10th, 2008
How does diff/patch work? When I first started to do research on this problem I had no idea about the complexity of the math involved and the lack of C# examples around. It turns out that finding the right resources can make life easier, and in the end the Wikipedia entry and this screencast did […]
Tags: .Net, C#, Diff, LCS, Longest Common Subsequence, Mono, Sample Code
Posted in .Net, Featured, Mono, Monologue | 10 Comments »
Monday, August 25th, 2008
I wanted to hash a lot of files and soon I found how painful it was not knowing how much time it would take because some of the files were huge. I also soon found out there is no support for this on Mono but luck smiled upon me when I found HashAlgorithm.TransformBlock and HashAlgorithm.TransformFinalBlock. […]
Tags: .Net, async, C#, hash, md5, Mono, sha1, tool
Posted in .Net, Linux, Mono, Monologue | 9 Comments »