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Posts Tagged ‘Chipmunk’

An introduction to game physics with Chipmunk

Wednesday, May 6th, 2009

During the past week I’ve been writing a tutorial about Chipmunk, a physics engine very popular among 2D games. The article’s focus is mainly for the iPhone but the Chipmunk code itself is portable to any platform because it’s pure C. I’m thinking about giving the new preview of Monodevelop for OS X release a […]