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Archive for the ‘Physics’ Category

Unity3D, MonoTouch and Flash CS5 to be banned from iPhone/iPad’s Ecosystem

Friday, April 9th, 2010

Up until now a few solutions existed if you wanted to avoid C/Objective C to code for the iPhone and specially to achieve some code portability/compatibility with other platforms. Examples of those solutions are Unity3D, Flash CS5, MonoTouch, HaXe and other static-compiters or trans-compilers like XMLVM. As reported by several sources (e.g. this Engadget article) […]


An introduction to game physics with Chipmunk

Wednesday, May 6th, 2009

During the past week I’ve been writing a tutorial about Chipmunk, a physics engine very popular among 2D games. The article’s focus is mainly for the iPhone but the Chipmunk code itself is portable to any platform because it’s pure C. I’m thinking about giving the new preview of Monodevelop for OS X release a […]